#pragma once

#include <windows.h>
#include <cg\cg.h>
#include <cg\cggl.h>
#include <fstream>

class Shader
{
private:
	CGprogram programId;
	CGprofile profile;
	CGcontext context;

public:
	Shader(CGcontext context, CGprofile profile, const char *filename);
	~Shader(void);

	void DoShader();
	CGprofile GetProfile();
	CGprogram GetProgram();
};
